Craig Martinson

Sr. UX Designer TTRPG Creator Recovering Rock n’ Roller

I've spent my whole life making things worth experiencing.

I've spent my whole life making things worth experiencing.

Origin Story

I'm a designer, songwriter, and tabletop RPG creator based in New York City who can't seem to stop making things.


For 10+ years I've been designing digital products across healthcare, pharma, and ecommerce. Before that, I spent 20 years making records, touring the country, and somewhere in there, teaching music to middle schoolers who had never touched an instrument. Until I made what felt like a total 180. An epic late night cannonball from the roof into my neighbor's pool. Metaphorically speaking. Traded Pro Tools for Figma, guitar riffs for wireframes, and never looked back.


The jobs are worlds apart. But there's a current running through both of them — the relentless craft of getting it right, of making people lean in, of turning the complex into something that just clicks.


Different mediums. One obsession. Let's make something worth experiencing.

TLDR

10+

10+

Years in UX &
Graphic Design

Years in UX & Graphic Design

20+

20+

Years making records & performing

Years making records & performing

1

1

Epic late night

cannonball

Epic late night cannonball

experience

Craig Martinson Creative

Graphic Designer • 2015–Present

More than a decade of freelance work that never fit neatly into one category. Brands, websites, illustrations, icons, apparel — whatever the problem, I built the solution.

We Fight Monsters Publishing

Founder • 2025–Present

Founded an independent TTRPG publisher because apparently designing products by day wasn't enough. Game design, world building, and visual identity from concept to printed page.

Precision AQ

Senior UX Designer • 2021–2026

Five years designing digital experiences for patients, caregivers, and clinicians navigating some of the hardest moments of their lives. Oncology, rare disease, immunology — high stakes work that demanded both precision and empathy.

Skills

ux & product design

Products built to scale, and the UX thinking to get them there.

Wireframing

Prototyping

User Research

Responsive Design

Information Architecture

Execution & Craft

From pixels to print runs — if it needs to exist, I know how to bring it to life.

Digital

Print

Apparel

Illustration

Web Builds

Branding & visual identity

Identities that hold up at 16px and on the side of a truck.

Logo Design

Iconography

Typography

Style Guides

Design Systems

Leadership & process

Cross-functional teams, tight deadlines, zero hand-holding needed.

Team Leadership

Client Relations

Creative Direction

Concept to Delivery

Tools

Figma

FigJam

Framer

Illustrator

InDesign

Photoshop

Fresco

Jira

Miro

Claude

certifications

Flatiron School

UX / UI Design

Nielson Norman Group

UX Design & Interaction Design

Let's make something worth experiencing.

Let's make something worth experiencing.